
globalThis.GAME_GLOBAL = {
    //摆放时每行偏移量
    offsetY: 15,
    //列间距
    offsetX: 5,
    //定位网格纵向最小单位
    rowGap: undefined,
    //定位网格横向最小单位
    lineGap: undefined,
    //消除区摆放横向间距
    placeGap: 15,
    //消除区摆放时的缩放比例
    placeScale: 1.1,
    //方块移动速度
    moveSpeed: 3000,
    //关卡数据
    levelData: null,
    levelGrade: 1, //1 or 2
}

export enum LAYER_CHANGE_TYPE {
    WELCOME_TO_GAME = "WELCOME_TO_GAME",
    WELCOME_TO_OVER = "WELCOME_TO_OVER",
    GAME_TO_OVER = "GAME_TO_OVER",
    OVER_TO_WELCOME = "OVER_TO_WELCOME",
    OVER_TO_GAME = "OVER_TO_GAME"
}